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Title Screen for Afraid of Monsters: Director's Cut.

Afraid of Monsters: Director's Cut (also known as AoM: DC) is the remake of the original Afraid of Monsters. Developed by Team Psykskallar, it was released on October 30, 2007. This version features new enemies, models, maps and 4 different endings.

Plot

David Leatherhoff is a man addicted to a mysterious painkiller being mailed to him by an unknown company. In an attempt to get help, David travels to Markland Hospital. While in the bathroom, he takes more pills, then experiences a nightmare. When he wakes up, day has turned to night, and the hospital is empty.

Feeling something is not right, David arms himself with a kitchen knife, and sets out to investigate. While walking through the abandoned corridors, David hears disembodied footsteps and notices ominous, bloody footprints that lead to nowhere. Walking into an abandoned room, David spots a sleeping person hidden under some sheets, but decides to not disturb the person's slumber. After finding a flashlight to illuminate the dark surroundings, a sound of glass shattering comes from the room where the sleeping person was in. David realizes that the body is gone, and bloody footsteps lead to a broken window, and off a ledge with no body below. Compelled to find out what is going on, David traverses the ledges and construction areas of the hospital and climbs onto the roof. On the roof, David finds a bloodied map with directions into an accessible window. Following the directions, David wanders inside the hospital once again. Many strange happenings later, David finds a small pistol on top a bloodied medical cart and promptly requisitions it to his aid. Roaming through a dimly lit food court, David finds the basement, with a switch labeled "Power". David switches off the hospital power to progress through an area that has electrical wires blocking the way to a button to open another door. Flashlight in hand, David retraces his steps, now wishing he didn't pull the now jammed switch, but he was obliged to anyway. Charging out of the darkness, bloodied and twitching human-like creatures attack, whom David is forced to kill. Sneaking his way through the hospital, David stumbles upon more and more of these terrifying creatures, all of whom seem like twisted versions of civilians and dehabilitated patients alike. David soon realizes that these creatures he is fighting against are the exact same ones that he has had brief nightmares about for so long, and he finds that it gets progressively harder to fight what he is scared of. After wandering blindly in the darkness, David makes it into the zombie-infested sewers.

He discovers new locations and then chased by the police during some time at which he will end up in a forest (either through driving, running away or hallucinating/murdering people in his way to the country-side's forest).

Chapters/maps

  • hospital
  • hospital2
  • garage
  • backalley
  • darkalley
  • sewer
  • city
  • city2
  • cityx
  • 1ridingcar
  • 1carforest
  • 1afterforest
  • 1angforest
  • 1forhouse
  • 1forest2
  • 1forest3
  • 1heaven1
  • 1heaven2 (OR 4mother)
  • 4mother (OR 1heaven2)

Added Content

  • New monsters (No Half-Life reskin) and weapons.
  • Battery powered flashlight.
  • Improved maps and completely new ones.
  • 4 different endings and alternate routes.
  • Randomized monster spawns.
  • New H.U.D., sprites, textures, sounds, models, animations, and much more.

Reception

Upon release, AoM:DC garnered even more praise than the original version, Afraid of Monsters. Very rarely did it receive negative feedback, of which mostly had to do with the accessibility and questionable usefulness of the in-game flashlight, the use of cutscenes, and the repetitive nature of the game on some occasions.

Trivia

  • Despite being fictional, The Standard newspaper that guard/policeman can be seen reading in Ending 3 actually exists, but only in Kenya.
  • Also, newspaper mentions 27 victims, even though it is certain that there were much more "monsters" David killed durning his nightmare/hallucination trip, even if talking about Twitchers only.
  • Viewing a model of hanged David in game files, or getting in the cell using a bug which involves entering noclip before entering the bright white door in Heaven, reveals that his eyes are gouged out and he has the word "DEAD" carved on his mouth, with his skin being slightly yellowish.
  • Durning one of the Sven Co-Op games, Andreas revealed that there was supposed to be a boss encounter durning the boat trip on the lake in the forest, also him and James even already modelled and animated the boss, and were about to code it, but it got scrapped, because they didn't know how the player would encounter it, since the boat cannot be controlled manually.
  • Corpses of people seen during the game if the player takes an alternate route in the city, and in Ending 1 are taken from the other Half-Life mod, Poke646.

Comparison with AoM

Gallery

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