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There are many types of weapons in Cry of Fear. Here are the weapons known so far.

Melee WeaponsEdit

Fists/Pistol Whip

Pros:

  • Moderately fast, but slow compared to other methods.
  • Doesn't affect accuracy unlike other melee weapons.
  • Doesn't take up inventory space.
  • Almost always available,

Cons:

  • Weakest attack in-game.

Switchblade

S
Knife

The knife in use

imon has this weapon on him at the start of the game. Right-clicking with this weapon equipped lets him change his attack style. Putting the blade up lets Simon do a quick slashing attack, while putting the blade down lets him do a stabbing attack- which does a bit more damage per swing at the cost of a noticeably slower swing speed. Only the stabbing attacks can be done while dual wielding with it.

Pros:

  • First weapon made available to the player
  • Fast swing speed
  • Multiple attack modes; A quick slash attack, or a slower
    Hl 2012-04-01 16-57-42-17

    Stabbing attack mode

    but stronger stab attack.
  • Can be used to kill weaker types of monsters quickly, conserving ammunition.

Cons:

  • Weakest melee weapon in the game.

Nightstick

Pros:

  • More damage than the switchblade.
  • Can effectively kill weaker monsters to conserve ammunition.

Cons:

  • Slow swing speed.

Branch

A misc. melee weapon. Found in the woods in chapter 6.

Pros:

  • More damage per swing than the knife.
  • Commonly found weapon in woods section of the game.
  • Faster swing speed than the Baton.

A misc. melee weapon. Found in the woods in chapter 6.

Sledgehammer

Pros:

  • Strongest melee weapon overall. (Not counting Leatherhoff's axe)
  • Capable of destroying brick walls.

Cons:

  • Slowest swing speed overall.
  • Not useful for hitting enemies before they attack first.
  • Each swing of the sledgehammer depletes the stamina gauge by a small amount.

Fireaxe

This weapon is unlocked if you find David Leatherhoff's axe in the fifth ending and use it to kill a twitcher once.

Pros:

  • The most powerful melee weapon in the game
  • Fast Swing Speed

Cons:

  • Doesn't contain dual wield support.

PistolsEdit

Glock 19 9mm

The first firearm Simon finds in the single player campaign. Found off a corpse hanging from the ceiling tiles near the beginning of the Apartment level. Later on, Simon will encounter Suiciders who are armed with it.

The Glock 19 9mm has a 15-round magazine.

Pros:

  • Has the second highest magazine capacity of all of the pistols.
    Glock 19

    The Glock 19 World Model

  • It can be equipped with a tactical light, eliminating the need to dual wield with a separate light source.
  • Moderately low recoil.
  • Easy to use iron sights.
  • Ammunition is extremely plentiful.
  • An overall useful weapon.

Cons:

  • The weakest pistol in the game.
  • Slightly longer reload time leaves player vulnerable.

VP70

The VP70 is the fourth firearm that Simon comes across. It can be found in the end of a tunnel in the alleys of Chapter 4, after the chainsaw chase and before the College. The VP70 has a 18-round magazine.

Pros:

  • Very Fast firing speed.
  • Moderate to Low recoil.
  • Fires in 3-round bursts.
  • Has the highest magazine capacity out of all pistols.
  • The second strongest handgun before the Revolver.

Cons:

  • Recoil can make it difficult to land all 3 shots in one burst.
  • Cannot be switched to single-shot.
  • Ammunition is plentiful in the area that you find it, but not so much later on.
  • Outmatched in overall usefulness by the Glock 19, which accepts the Tactical Flashlight attachment and eliminates the need to dual wield both items.

Ruger P345

The Ruger P345 is a strong pistol albeit with rare ammunition finds. This is the gun which you can choose to give Doctor Purnell or not. It is also the first firearm available in co-op.

The Ruger P345 has a 8-round magazine.

Pros:
  • Does high damage.
  • Easy to use iron sights.

Cons:

  • Has high recoil
  • Ammo is rare
  • Cannot be used for long as you obtain it near the end of the singleplayer campaign

Taurus .357 Magnum

The most powerful and only magnum utilized by the player. It is symbollically used by Doctor Purnell to shoot Simon in the shoulder.

Pros:

  • High damage.
  • High accuracy.
  • Good ironsight.
  • Reloading can be interrupted.

Cons:

  • Has low ammo capacity (can only hold 5 rounds)
  • Slow reload speed.
  • Difficult to score a fatal shot on agile enemies, which can lead to wasted bullets.
  • Isn't available for a long time due to it being accessed towards the later half of the single player campaign.
  • In the singleplayer campain, it can only be obtained by refusing to give Purnell the gun which results in endings 1 or 3.
  • It cannot be dual wielded. If mapping, you can make it so that you can dual wield it in the map properties.

Shotguns/RiflesEdit

Remington 870

The second firearm Simon comes across. Found in the Construction Tunnels off a body who used it to commit suicide.

The Remington 870's tube magazine can hold up to 5 shotgun shells.

Pros:

  • Shotgun Shells comes in boxes of 9. (Considering ammunition for other weapons is always equivalent to 1 magazine, this is generous.)
  • Excellent for crowd control.
    Cof shotgun

    V3 is the one used in Cry of fear

  • High damage.
  • Reloading can be interrupted to fire off shots as needed.
  • Reloading doesn't waste unspent shells. ( As opposed to all magazine fed weapons, which waste any rounds in the mag that weren't fired.

Cons:

  • Medium-High recoil.
  • Mediocre iron sights.
  • Slow reload speed.
  • Moderate Firing Speed

Hunting Rifle

Bolt action sniper rifle with scope. It can be found at the park with the statues after making them a good stance. Rifle should be lying on the ground near the keys.

Pros:

  • Has the most damage.
  • High accuracy.
  • You can zoom in with the scope.
  • When you hold the sprint button, you can get better accuracy when zooming with cost of your stamina.

Cons:

  • Not very accurate in close combat.
  • Hard to hit fast moving enemies.
  • Slow reload speed.
  • When reloading you lose the round in the chamber.
  • Ammunition is rare.
  • The bolt reload when looking through the scope can throw off your aim.

M16 Assault Rifle

Possibly the third or fifth firearm Simon comes across. Found in the Alleyway, in the room Sawrunner breaks out of during your first chase scene. Picking up the weapon during that encounter is optional, as you can backtrack and pick the weapon up later on. You can also find one in the bus when tasked with retrieving two fuses.
Assault rifle

Simon defends himself from his attackers using the assault rifle

The M16 has a 20-round magazine.


Pros:

  • High rate of fire due to 3-round burst.
  • Player can toggle between a single-shot and 3-round burst mode.
  • Iron sights are easy to use.
  • Effective at taking down multiple enemies and doing considerable damage against bosses.

Cons:

  • Ammunition is scarce.
  • Slow reload time.
  • Burst fire has a high recoil.

Gewehr 43

The Gewehr 43 is a semi-automatic rifle developed by Nazi Germany during World War 2. It has been added into Cry of Fear via patch 1.4.

Cof suicide30115

The Gewehr 43 in action in the third level of the survival mode.

Pros:

  • Has a 10-round detachable box magazine.
  • Is exceedingly powerful.
  • Has a decent rate of fire.
  • Is highly accurate.

Cons:

  • Does not appear in the single-player campaign.
  • Ammo is glitched and cannot spawn without disconnecting the game. Fixable by going into the "global_precache.txt" and typing in the path to the ammo model.
  • Has quite a fair bit of recoil.
  • Has a long reload time.
  • Can be cumbersome.
  • Only one appears in every level of survival.

Unlockables/Special WeaponryEdit

Steyr TMP

Pros:

  • Very fast rate of fire
  • It is excellent for close quarters combat.
  • Does as half damage as the Glock 19 - With a 30 round mag

Cons:

  • Ammo is extremely scarce.
  • Only 4 magazines in Suicide Mode.

It is a DONATOR-ONLY weapon

Heckler & Koch MP5

Pros:

  • Very fast rate of fire
  • It is excellent for close quarters combat.
  • Does as much damage as the Glock 19 - With a 30 round mag

Cons:

  • Start off with 270 round mag, but ammo is extremely limited.
  • Not in official multiplayer maps.

It is a MAPPER-ONLY weapon

Digital Camera

It is used at the beginning of the game after Simon's incident to reveal the Xs, which hide mental projections. These mark the first steps on Simon's Journey into insanity. Unlocked after completing game in any ending under 2 hours and 30 minutes.

Pros:

  • Stuns enemies. (A bug causes enemies to be immune to it. Potentially fixed by restarting your game.)
    Hl 2012-04-01 16-58-02-81

    Holding the camera.

  • Infinite ammo.
  • Does not reduce your final grade when using it.
  • Can be used to stop the Sawrunner at times when meeting him

Cons:

  • Unclear area of effect.
  • Bosses are immune to it.
  • Cannot stun enemies while they are in a state of animation. (Sewmo getting out of the water, slower crawling out from under an object, ect.)

Famas

The Famas is an assault rifle that is unlocked by completing the game on nightmare mode.

Pros:

  • Fast rate of fire.
  • Moderate damage per shot.
  • Infinite ammunition.

Cons:

  • Hard to acquire as nightmare mode can be extremely difficult even for experienced players.
  • Famas

    Simon's reaction to picking up a Famas.

    Excessive muzzle flash which can easily make you lose sight of your target while firing.
  • Infinite ammunition leads to players disregarding the need to aim which brings down their accuracy grade.


2012-05-30 00018

The books devastating attack

Simon´s Book

Shoots out flames.

Pros:

  • High damage.
  • Infinite ammunition.
  • The fire it shoots can be used for lighting.
  • Does not count accuracy when using it

Cons:

  • Requires completion of Nightmare mode with an S rank.
  • Obscures a part of the players view when using it.
  • The fire won't travel an infinite distance like bullets do.

Fireaxe

This weapon is unlocked if you find David Leatherhoff's axe in the fifth ending and use it to kill a twitcher once.

Pros:
Hl 2012-04-01 16-57-46-38
  • The most powerful melee weapon in the game
  • Fast Swing Speed

Cons:

  • Doesn't contain dual wield support.

Browning HP 9mm

A handgun used at the very end of the game during the final boss for ending 4. The game calls it the "browningwheelchair"

Pros:

  • Accurate even without ironsights.
  • Best reloading firearm.

Cons:

  • Only avaliable at the final boss fight for ending 4.
  • Has a 13 round magazine, 2 bullets below the glock's capacity.
  • No extra ammunition for it can be found.
  • Rate of fire is somewhat slow compared to other pistols.
  • Ironsights cannot be used.
  • Equipping it activates "wheelchair" mode in which movement is limited to short bursts, you can't jump or dodge, you cannot access your inventory, and you can't look behind you.

Bugs/TriviaEdit

  • There is an inconsistency where the assault rifle is displayed as the AR-15 in the inventory, yet when ammunition is picked up it is called a M16.
  • When you have the TMP it's displayed as MP9 but the mags are displayed as "TMP magazine"
  • There is an unused weapon that was going to be developed very early on into the game, known as the "Taurus".  The inventory icon still exists in the game files, but was removed early on in development and replaced with the Glock.  Not to be confused with the Taurus .357 Magnum.
  • When looking through the files, and going into the file labeled "Inventoryitems" and then "outofit", it shows that there are files in the game for the Ak47.

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